9 research outputs found

    Signature Verification Approach using Fusion of Hybrid Texture Features

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    In this paper, a writer-dependent signature verification method is proposed. Two different types of texture features, namely Wavelet and Local Quantized Patterns (LQP) features, are employed to extract two kinds of transform and statistical based information from signature images. For each writer two separate one-class support vector machines (SVMs) corresponding to each set of LQP and Wavelet features are trained to obtain two different authenticity scores for a given signature. Finally, a score level classifier fusion method is used to integrate the scores obtained from the two one-class SVMs to achieve the verification score. In the proposed method only genuine signatures are used to train the one-class SVMs. The proposed signature verification method has been tested using four different publicly available datasets and the results demonstrate the generality of the proposed method. The proposed system outperforms other existing systems in the literature.Comment: Neural Computing and Applicatio

    Generative Multiplane Neural Radiance for 3D-Aware Image Generation

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    We present a method to efficiently generate 3D-aware high-resolution images that are view-consistent across multiple target views. The proposed multiplane neural radiance model, named GMNR, consists of a novel {\alpha}-guided view-dependent representation ({\alpha}-VdR) module for learning view-dependent information. The {\alpha}-VdR module, faciliated by an {\alpha}-guided pixel sampling technique, computes the view-dependent representation efficiently by learning viewing direction and position coefficients. Moreover, we propose a view-consistency loss to enforce photometric similarity across multiple views. The GMNR model can generate 3D-aware high-resolution images that are viewconsistent across multiple camera poses, while maintaining the computational efficiency in terms of both training and inference time. Experiments on three datasets demonstrate the effectiveness of the proposed modules, leading to favorable results in terms of both generation quality and inference time, compared to existing approaches. Our GMNR model generates 3D-aware images of 1024 X 1024 pixels with 17.6 FPS on a single V100. Code : https://github.com/VIROBO-15/GMNRComment: Technical repor

    Person Image Synthesis via Denoising Diffusion Model

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    The pose-guided person image generation task requires synthesizing photorealistic images of humans in arbitrary poses. The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need dense correspondences that struggle to handle complex deformations and severe occlusions. In this work, we show how denoising diffusion models can be applied for high-fidelity person image synthesis with strong sample diversity and enhanced mode coverage of the learnt data distribution. Our proposed Person Image Diffusion Model (PIDM) disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce a 'texture diffusion module' based on cross-attention to accurately model the correspondences between appearance and pose information available in source and target images. Further, we propose 'disentangled classifier-free guidance' to ensure close resemblance between the conditional inputs and the synthesized output in terms of both pose and appearance information. Our extensive results on two large-scale benchmarks and a user study demonstrate the photorealism of our proposed approach under challenging scenarios. We also show how our generated images can help in downstream tasks. Our code and models will be publicly released
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